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[Closed] addModifier vs add it manually
Jan 27, 2012 7:16 pm
Hi! I’m totally lost. I’m using max 2012.
When I add Slice modifier manually from menu, it adds ok, slicer gizmo position [0,0,0], in world space also 0,0,0 coordinate (object pivot is at world coordinate 0,0,0) as well.
but if I use maxscript:
addModifier _torso (sliceModifier ())
planer slicer gizmo is not at [0,0,0] anymore, it is somewhere far away
but it has transform.position [0,0,0]
matrix is identical to that matrix I have if I add Slicer manually, from modifer menu
So where can that difference come from? Maybe it is a bug?
Why adding from menu manually works fine, but from mascripts slicer gizmo plane is moved somewhere else?
1 Reply
Jan 27, 2012 7:16 pm
What if you use:
modpanel.addModToSelection (sliceModifier())
Go read the notes under addmodifier here, to see the difference.
-Eric