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[Closed] Accessing objects in a for-loop

 eek
 ( 
local baseBox = box()
local boxArray =#()
 
baseBox.pos += [0,0,-5]
 
fn makeMoreBoxes = 
(
local anotherBox = box()
anotherBox.scale = [random 0.5 1, random 0.5 1, random 0.5 1]
anotherBox.pos = [random -3 3, random -3 3, random -3 3]
anotherBox.rotation = eulerangles ( (random 1 180) (random 1 180) (random 1 180) )
)
 
for i = 1 to 3 do
(
local newBox = makeMoreBoxes()
append boxArray newBox
)
 
ProCutter.CreateCutter boxArray 3 True True False True True
ProCutter.AddStocks boxArray[1] #(baseBox) 1 1
 
gc() 
)

might help,

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