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[Closed] Accessing mental ray render settings
Feb 01, 2005 1:26 pm
Hi!
First of all, my scripting knowledge is somewhat limited with that in mind ;
Is there a way to access the mental ray render settings via scripting, in the max helpfiles
these syntaxes are listed as “unsupported features”. (<mental_ray_renderer>.)
I would like the ability to write for instance
“mental_ray_renderer.finalGatherRadius 50”
in a script, is this possible ?
-theo
4 Replies
Feb 01, 2005 1:26 pm
Sorry, I misunderstood your question… maxversion doesn’t really matter
Here’s an example:
-- check if renderer set to Mental Ray
if classof renderers.current == mental_ray_renderer then
(
renderers.current.FinalGatherRadius = 50
)
Feb 01, 2005 1:26 pm
Thanks a bunch!
It works like a charm.
If i may ask another question :
Im having trouble setting the samplig quality to min 1/64 and max 1/4.
I know the value expected is integer but i dont know the syntax to set it to sub 1.
again, thanks
edit :
DOH, it just needs a negative value