[Closed] accessing LOD_Controller
Hi all,
I am using the “Level of Detail” utility, this creates a group and assigns a LOD_Controller to each object. Knowing one object, I need to acces its LOD_Controller using MaxScript. How I am suppose to do that ?
hope that makes sense…
I am now facing another problem: though only the low LOD object is displayed in the viewport, every object of the group (even hidden ones) has its visibility set to true, and the value of the controller is 1.0.
I tried unhiding the hidden objects but that doesn’t work…
As someone ever worked with the LOD utility and dealed with it in maxscript ?
Still having troubles with the Level of detail feature. Here is a description of my problem:
Create 3 objects, select them all an group them, go to the utilites pannel and use the level of Detail utility. Click on creat New Set. Only the object with less faces is still displayed in viewport. However, the other objects are not hidden (hunide all won’t help). What happens is they have a LOD_Controller controlling their visibility. but if you run this script :
for o in selection do print o.visibility
each object has its visibility to true.
for o in selection do if not isgrouphead o do print o.visibility.controller.value
each object as its LOD_Controller value set to 1.0. But only one object is displayed in the viewport… What makes the other unvisible ?
Am I missing something ? As anyone already worked with this utility ? Do you believe in Magic:) ?
Thank you for answering me… I’m a bit tired of this monologue