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[Closed] access to "colored faces" in skin modifier?

anyone know how to edit the colors used when “show colored faces” in the skin modifier is checked? i know about .weightColors, but that only effects the colors used when “color all weights” is activated.

what i’m trying to do is change the colors (red being fully weighted going down to pale blue for barely weighted) to grayscale (white being full down to black) like maya displays their vertex weights. anyone know of another way of achieving this?

gracias,
steev

1 Reply
 eek

You could write script using a viewport callback to do vertex coloring on the mesh based on there weights. Might be a little heavy for what you wanna do – else hack the sdk.