[Closed] Access biped curves/controller values/tangents??
Trying to figure out a good way to match a max bones animation to a biped animation. Using transform values key-by-key allows for flipping to occur in between. Is there any way to access the actual biped track values, internal key values, or anything else otherwise helpful through maxscript? I have been completely unable to find anything in the documentation.
first of all biped controllers are TCB… use the same for the bones and very likely they will not flip
Shall I take it by the silence that this is not a thing that can be done?
I don’t really know much about TCB controllers. I will look into them of course. However, I get the feeling that there is a bit more to Biped controllers than /just/ being TCB, since they can be accessed as quats or eulers in the workbench/trackview?
The switch to euler option was only added pretty late in biped, and as far i understand, the euler presentation in the interface is just a “facade” which internally still converts to TCB. Just to give animators some kind of familar curve tweaking handles…
And there’s always the risk of problems and animation changes happening when switching between those to controller types…
So can I assume that TCB controllers that can be manipulated using curves is a biped-exclusive feature?