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[Closed] Accesing SubAnims by name (C++)

why disable ref messages? We don’t usually do this when working with SDK. There are no notifications unless you call them. There may be some notifications, but they are inside the object. In this case, we can simply disable only paramblock notifications.

 MZ1

You great! Thank You!
I meant I’m stucked in the C++ for now. And then code will be executed in a QT window, not MaxScript. Just to describe my situation.

 MZ1

So you think it dosn’t make any change in performance? because I want to change so many things in the scene. my tool is a Pose Library.

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(@denist)
Joined: 10 months ago

Posts: 0

So there are no notifications unless they are called. When working with the SDK, you must take care of sending notifications to everyone you see necessary.
Usually, that’s how it works in SDK – you change a bunch of things, and then send a message: “Hey, dudes! I broke everything, check this out!”

 MZ1

ha ha , so this is nice!

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