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[Closed] about how to get this value
Oct 20, 2012 5:01 pm
What value?
This is the name of the selected object. You can ge it with
selection[1].name
Oct 20, 2012 5:01 pm
no,maybe i didnt clear my question,i am not just get the selected node,i want get all nodes name when i traverse my scene,and i use 3ds max sdk c++
Oct 20, 2012 5:01 pm
use these
virtual INode* Interface::GetRootNode()
Returns a pointer to the root node. From the root node one can retrieve the children (using INode::NumberOfChildren(), and INode::GetChildNode(i)). This allows a developer enumerated the scene by enumerating the node tree.
virtual MCHAR* INode::GetName() [pure virtual]
Remarks: Returns the name of the node. Implemented in INodeTransformed.