Notifications
Clear all
[Closed] A little challenge: Make a shell without Shell Modifier
Page 2 / 2
Prev
Jul 03, 2015 2:19 am
You don’t disappoint me. I know you are a mean soul.
Actually, I was hoping you found a little hidden treasure. Now that you have clarified it, it makes sense but it needs to be done in the source, so it’s a task for the SDK.
From within MXS something could be done either as you said storing the average vertex normal in a Vertex Data Channel or just doing some iteration, there are a few different ways to do it. Not sure if the Data Channel would be the fastest though.
Jul 03, 2015 2:19 am
You two are crazy… :applause:
It’s impossible for me just to imagine how to start.
When you’ll improve the slice modifier, add the challenge of a ‘finite slicer’ instead the infinite one.
Thanks for all your teaching.
Page 2 / 2
Prev