[Closed] Z axis face scanning
I need to create a script to help me with a 3d printing project im working on but im stuck on one part and need help from the community.
An example would be that if I created a point helper and had mesh somewhere on the same z axis would I be able to find where a face is and its rotation on the points z axis?
Here’s a visual of what I mean, Those yellow dots are where the z axis of the point helper meets mesh. I would need to figure out how to calculate where that point meets and if the face is rotated on that point.
If speed is not an issue, you might also look into intersectRay and intersectRayEx – much easier to use (but also much slower)
[i]but also much slower…
[/i]if you need to get a couple of mesh intersections what will be faster – i[b]ntersectRay /b or RayMeshGridIntersect + initialization + accuracy … ?