[Closed] Working with the gw. drawing functions
I am currently trying to write a script that will allow me to toggle on/off, in a current viewport, a grid for use with composing my shots.
So a grid that divides the currentview size into thirds, golden sections or even a custom user grid.
I want the script to work in a similar way to the viewport safe frames 12 field grids except obviously with more control, and have minimum screen re-draw overheads
This is a quick attempt at using the gw. functions to divide the view with a simple crosshair that scales correctly with current viewport size
fn test =
(
VPsize = #(getviewsize())
VPWid = VPsize[1][1]
VPHgt = VPsize[1][2]
gw.hPolyline #([VPwid/2,VPHgt,0], [VPwid/2,0,0], [VPwid/2,0,0]) true
gw.hPolyline #([0,VPHgt/2,0], [VPwid,VPHgt/2,0], [VPwid,VPHgt/2,0]) true
gw.enlargeUpdateRect #whole
gw.updateScreen()
)
registerRedrawViewsCallback test
First of all I am having trouble toggling the grid on and off and unregistering the redrawviews callback, so any polylines i create seem to become ‘sticky’.
Secondly is this the most efficient approach to my script as I dont want to be unneccesarily calling too many screen redraws.
If there is anybody with any experience of this your input would be greatly appreciated.
Thanks,
D.
Hey David,
I thought you’d get to pull this script apart https://www.scriptspot.com/3ds-max/scripts/mcam-grid-composition-assistance-tool but it’s encrypted.
There’s this one however https://www.scriptspot.com/3ds-max/scripts/imagecomphelper