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[Closed] Wheel rig script!

Any ideas on why this script would work differently when network rendering? If I render locally everything works perfect. When I render through the network I get a jumpy look like it is trying to rotate but it can’t. Does it have something to do with each computer re-evaluating the rotation and therefore each frame rendered has the wheel in a different rotation?

 PEN

Correct, you will need to bake the data to be able to net work render.

Pen,

Thanks. We actually used your script instead and network rendering seems to be fine now. Any ideas on adapting that script to a path constrait? We are trying to get a dummy to rotate around a path based on the distance traveled. Its basically for tracked vehicles.

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