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[Closed] Wheel rig script!
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Apr 11, 2008 1:03 pm
Any ideas on why this script would work differently when network rendering? If I render locally everything works perfect. When I render through the network I get a jumpy look like it is trying to rotate but it cant. Does it have something to do with each computer re-evaluating the rotation and therefore each frame rendered has the wheel in a different rotation?
Apr 11, 2008 1:03 pm
Pen,
Thanks. We actually used your script instead and network rendering seems to be fine now. Any ideas on adapting that script to a path constrait? We are trying to get a dummy to rotate around a path based on the distance traveled. Its basically for tracked vehicles.
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