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[Closed] What is MeshMap refrenced in maxsdk?

I’m writing a 3dsMax mesh export plugin,and confused what is MeshMap in conception,it seems it’s relative to uv coordinates.
in mesh.h file,have the following code:

#define MAX_MESHMAPS 100

class Mesh : public BaseInterfaceServer {

DllExport UVVert *mapVerts (int mp) const;
DllExport TVFace *mapFaces (int mp) const;

Could any one tell?Thanks in advance.

1 Reply

MeshMap gives you access to the map channels. There are up to 100 map channels. If I remember correctly, the first one (0) is for vertex colors and the rest of them are for texture coordinates.

So you can assign texture coordinates in channel #1 for the diffuse map and a different set of texture coordinates in channel #2 for bump map, and so on…

You can take a look at the asciiexp sample from the SDK to see how to export map channels.

Greets.