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[Closed] VirtualStore not being used by Max 2010?

I just started using Max 2010 finally, and for some reason when I put my scripts in the Scripts and UI folder within the VirtualStore directory branch (So obviously I’m on vista), Max 2010 doesn’t see them. It only sees them if they’re in the Scripts and UI folder of the actual max installation itself.

Anyone know why this would be?

6 Replies

near’s I know, you…

  1. shouldn’t be writing to the virtualstore at all
  2. shouldn’t be writing to the application-side location for UI/scripts at all.

No. 2 means that, unless you wish to install for all users (in which case an installer is the appropriate means; short of and manually poking them there), your UI bits would go in, e.g.
c:\Users\userName\AppData\Local\Autodesk\3dsmax\2010 – 32bit\enu\UI
and scripts in
c:\Users\userName\AppData\Local\Autodesk\3dsmax\2010 – 32bit\enu\scripts
( if I have those folder names right, vista box is down atm )

I’m not sure why max wouldn’t ‘see’ the files in the virtualstore, however. Are you sure you’re actually browsing that location? A lot gets transparenty redirected in Vista.

Richard,

I’m developing some tools that need to work on multiple versions of Max, so I use SmartSync Pro to sync folder contents. That way, when I update a .ms file in the scripts folder for, say, Max 2009, it also gets updated in the script folder for Max 2008 and 2010.

The problem is that even though I’m telling SmartSync Pro to save to “c:\Users\userName\AppData\Local\Autodesk\3dsmax\20 10 – 32bit\enu\scripts”, Vista redirects it to the VirtualStore when it actually does the copying.

So as long as I’m using SmartSync, I need Max to be able to recognize the VirtualStore.

The strange thing is that for Max 2008 and 2009, it works fine. Evidently something’s been change in 2010 to cause it not to look in the VirtualStore I guess.

And you verified that you aren’t using useUserProfiles=0 in the InstallSettings.ini of the 2010 install.

-Eric

Eric,

I wasn’t aware of that setting, but I did just go ahead and check and that’s set to “1”.

That setting switches to the old style of reading/writing everything into the 3ds Max root, rather than the user directories.

-Eric

Ah, ok, thanks.