[Closed] Viewport background display problems
Hi guys,
I was just working through some ideas for setting up cameras in a typical scene with a background image.
I’ve managed to get the render size to be that of a selected image and also to load up the environment map and a few other things.
Whats the best way of clearing a single map from memory once I’ve leeched it of the info I require? (in the script its frsi)
How do you get the background to actually display in the viewport without opening up the whole load background dialogue palaver? Is there a toggle for this?
Ooo – I meant to look into this over the weekend, but I forgot:shame:
If nobody answers before tonight, I’ll see if I can help.
RH
The first question should be simple. If you’ve assigned the bitmap to a variable, just set the variable to undefined and do a gc().
As for showing the background without popping up the dialog, I don’t think there’s a way. Sad, but true:hmm:
RH