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[Closed] Vertex Welding
Aug 18, 2011 8:18 pm
Hi,
I’m stucked to a problem. I cant get this script working 100%
Is it possible to make this script 100% viewport interactive in any way?
At the moment it’s not optimal
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try(destroyDialog rol_LazyweldRollout) catch()
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rollout rol_LazyweldRollout "Lazy Vertex Weld V1.1"
(
spinner spn_WeldThreshold "Threshold " range:[0.0, 1000.0, 0.0] type:#float fieldwidth:55 align:#center
button btn_Weld "Retain Focus // Apply" height:18 align:#center tooltip:"Press this button when selecting a new selection or to apply the Threshold changes..."
local firstPress = true
on btn_Weld pressed do
(
firstPress = true
)
on spn_WeldThreshold entered do
(
if not firstPress then
max undo
else
firstPress = false
undo "UndoSpinner" on
(
for i in selection do
(
case of
(
(classof i == editable_poly) : (i.weldThreshold = spn_WeldThreshold.value; polyOp.weldVertsByThreshold i i.verts)
(classof i == editable_mesh) : meshOp.weldVertsByThreshold i i.verts spn_WeldThreshold.value
)
)
)
)
label lbl_niceascii "-=- Thanks to Håvard Schei -=-" align:#center
HyperLink homepage "Raymond H.Ingebretsen'2011" address:"http://www.homme3d.com/" color:(color 255 255 255) hovercolor:(color 127 127 127) visitedcolor:(color 255 255 255) align:#center
)
createDialog rol_LazyweldRollout 160 85 250 200
1 Reply
Aug 18, 2011 8:18 pm
Wouldn’t u want to use i.selectedVerts ?
Or do u want to weld the entire mesh for some reason?