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[Closed] Using activeX in x64 Max?

Is it possible? Ok, lets said it more clear –
I still access ax successfully via createOLEObject() in x32 Max’es
but probably you know that this not work in x64 Max versions.

What I try is to make .Net assembly wrapper and did it in VS using .Net 4.0
but this is not compatible with Max, and I not found a way to make it in .Net 3.5

Is it even possible?
Any direction to look for?

Thanks