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[Closed] Using 'at time' within script controller
Aug 24, 2007 12:54 pm
Hi everyone,
I was just wondering if anyone might be able to shed some light on a problem I’m coming up against using a script controller.
I have a an animated attribute called ‘scaleMultCurve’ on my control object with various different float values between frames 0 and 10. I want to use values from this attribute at specific times to drive the scaling of 5 bone objects.
So bone01’s scale samples the scaleMultCurve value at frame 0, bone02 at frame 2, bone03 at frame 3 etc.
However, all the script controllers seem to be taking the value at the current frame rather than at the frame specified in my ‘at time’ statement.
the code I’m using is:
scaleMult = at time 3 scaleMultCurve
Hope someone might have a solution to this.
Thanks in advance