[Closed] Unreal camera in max
Hello
I am very new with 3dmax, I my english not is perfect.
Is posible create a unreal camera type for work in 3dmax.
Thanks
I don’t follow you. Your trying to make a camera for unreal? can’t do it
Why not just add a camera to your map in the editor?
I’m making a big assumption that you are trying to use a mod editor (so apologies if you are not), but if you have access to kismet in your editor you may be able to do it through there. Alternatively you may be able to export your camera move as an animation from max as a skeletal animation with actorX (if your tools have access to that – I’m not sure as I only use the professional version not any cut down game mod versions…)
ok thaks for the answers and sorry I do not explain very well
[left][left]I going to use the 3dmax for create levels, but the camera to 3dmax i not like.
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I wanna create a camera scrip in 3dmax that work like the unreal editor camera.
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How does an Unreal camera work, what are the differences to the 3ds max camera? Why do you think you need to script this and what part or what attributes of the camera need to be scripted?
the unreal camera is a bit like to hammer editor camera.
The left button moves the camera forwards and backwards with corresponding movement of the mouse.
The left button rotate the camera right and Left with corresponding movement of the mouse.
Moving the mouse forward and back with the right button held will alter the pitch of the camera.
Both buttons together control height of the camera (z-axis), and left-right movement.
I think what not is good for modeling but for place and move xrefs is the best(I test and work in a lot of editors). And I my modest opinion is the best form to move in 3d environments.
You might want to try the motion capture controller for the mouse movement.
Not sure about the mouse buttons input though. THere must be a ways, but I’m not aware of any. Maybe with dotNET scripting.