[Closed] Undo function/uv changes?
Ok, ive been using the following
undo “undoname” (
my code here
)
but since ive changed from modifiers to doing some features using texture vertecies at the edit poly level manually, the undo feature does not work.
Is there a way to store a before and after state that i can use the undo button to go back to before making the changes?
Thanks
I had the same problem and I never found a solution.
Maybe it isn’t possible with maxscript ?
But I hope that somebody will tell us the opposite.
ah that sucks
well the alternate idea is to use hold before doing anything with the uv’s, its better than nothing i guess…
I too have had this problem. One way you can do it, wich I have used, is to put in your own undo button and store the last uv-change in a global value, then use your button to go back to that last state. You could even store several changes in a row in an array or something. Be sure to use try/catch to make it safe.
CML
This is why I use the modifier UNWRAP now.
I stopped making modifications on the uvs directly in the poly.
To delete the modifier is equivalent to an UNDO…
hrmmm, is there anyway to link a before and after state to the maxundo button instead of doing it on my own undo button?
Thanks