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[Closed] Udeflector
Aug 21, 2009 1:06 pm
In the help of Max script its says that I can’t link objects with Udeflector using scripting (why is this even? )
So I am kinda stuck.
I have checked reactor but apparently it works on creation animations for you which is kinda irritating for me. Is it possible to use collision meshes from reactor that I can use in the particle flow as collision ? So the particles collide with the meshes i create. All this done in scripting.