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[Closed] UVW to meshOp.setMapVert, meshop.setMapFace.

Denis, I start to understand your code now. It’s working great – I received now this:

Tell me please now, how to detect the UV orientation of other boards – from the edges? and how to rotate? Some of them are correctly oriented, some not! Thx in advance :)))

When rotating – should I enumerate the vertexes in other direction, or this is not the reason?

Hey, Denis, I’ve made it by myself! I really love your approach :)))

The last question I have – is how to operate in case when a face has 3 or more then 4 vertexes?
There are cases when an element is splited, or has a more complex mesh. How then should I apply this kind UVW mapping to the whole element, because, every face apart is not always required?

I really don’t know what to do in this case, please don’t leave me without help this time!

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