[Closed] Two questions about wiring and track curves
Hi,
Here’s two more things that are on my mind today
I’m writing a character-script, and I’m doing a lot of scripted custom attributes with scripted wiring. When I have being doing this, two things strike me as odd, and I hope some of you can enlighten me…
First, I have noticed that when I wire something up with a two-way connection, animation curves in the track view are not two-way. Say I wire up the X rotation of an object to a custom attributes using a two-way connection (using degToRad), the X Rotation gets a ghosted curve, while it’s the attribute spinner that now has an editable curve. With a two-way connection, I would expect both to be editable. I guess this could be because there is a “degToRad” expression on the X rotation, but the spinner has a “radToDeg” on it, and it still gets an editable curve – so why not the other way around?
Second, sometimes when I wire an attribute to a controller, I get the animation stored as a child under the controller itself. Couldn’t find anything about this in the manual too. Is there a rule to when this happens?
Sorry for all these questions, but I just get annoyed when i don’t understand things properly