[Closed] Tweaked MipMaps in 3dsmax Viewport ?
Hi,
i was wondering if seeing custom mip maps in 3dsmax viewport was possible.
I need that to see wich resolution of the texture is currently used in the viewport.
For that i create a texture with mipmaps in wich each size of the mip map is a different color.
The texture is then saved in DDS format wich support mip maps.(nvidia plugin for photoshop).
Unfortunately in 3dsmax when i activate mip map lookup to nearest :
Customize -> Preference -> Viewports -> Configure Driver -> MipMap Lookup -> Nearest.
This will not show my tweaked mip maps, instead it seems that 3dsmax create its own mip maps internally and show them in the viewport.
Is there a way to force 3dsmax viewport to user my tweaked mip map ?
Maybe is it possible with HLSL shader and DirectX shaders. but i found nothing about it and my skills in HLSL are a little newbie.
Thank you