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[Closed] Travel trought 4 position
Dec 10, 2017 10:18 am
Hi
If i have 2 positions and i like an object travel from P1 to P2 i can write like this way
Animate on
(
for t in 0 to 100 do
(
at time t
(
vector_01 = (P2.pos - P1.pos)
Travel = ((normalize Vector_01) * (((length Vector_01)/100)*t)) + P1.pos
$Teapot001.pos = Travel
)
)
)
But if i have P1 p2 p3 p4 as four position , how to rewrite this code the way taht the teapot travels from P1 to p2 then p2 to p3 then to p4
Thanks in advance
4 Replies
Dec 10, 2017 10:18 am
Isnt it much easier to have a position constraint with 4 targets and simply animate the weights to get the needed animation ?
Dec 10, 2017 10:18 am
huh ? but isn’t this the scripting section and so the OP wants to script it ?
Dec 10, 2017 10:18 am
you can script both solutions, the spline solution can be done in a similar way to op original script
(
fn GenerateSplineShape p1 p2 p3 p4 =
(
local sp = splineShape();
addnewSpline sp;
addKnot sp 1 #corner #line p1;
addKnot sp 1 #corner #line p2;
addKnot sp 1 #corner #line p3;
addKnot sp 1 #corner #line p4;
updateShape sp;
sp;
)
delete geometry
delete shapes
theshape = GenerateSplineShape [100,100,0] [200,200,0] [300,100,0] [100,0,0]
theteapot = teapot();
Animate on
(
for t in 0 to 100 do
(
at time t
(
theteapot.pos = pathInterp theshape 1 (t/100.0)
)
)
)
)