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        [Closed] Transform objects using master object animation
Sep 01, 2015 5:43 pm
                      Hi,
I’m making a tool that lets you transform the object polygons. This is what I’m talking about:
https://www.youtube.com/watch?v=kX5y_IOuiaE
Ofcourse I’m not doing exactly the same thing. What I want is to have the polygons to inherit some other objects animation
So the question is, how can I do this in max?
- 
Copy keys from animated master controller, somehow transform the keys so they will aniamte with proper local axis?
 - 
Somehow animate objects using some constraints, which would work like some kind of instancing?
 
What are the options for this kind of thing?
                             2 Replies                        
                    Sep 01, 2015 5:43 pm
                      i would do it using script or wire controllers.
but it can’t be fast for big meshes. a baking might work better