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[Closed] Transform objects using master object animation

Hi,

I’m making a tool that lets you transform the object polygons. This is what I’m talking about:

https://www.youtube.com/watch?v=kX5y_IOuiaE

Ofcourse I’m not doing exactly the same thing. What I want is to have the polygons to inherit some other objects animation

So the question is, how can I do this in max?

  1. Copy keys from animated master controller, somehow transform the keys so they will aniamte with proper local axis?

  2. Somehow animate objects using some constraints, which would work like some kind of instancing?

What are the options for this kind of thing?

2 Replies

i would do it using script or wire controllers.

but it can’t be fast for big meshes. a baking might work better

oh yes, script controllers might work!