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[Closed] Tool Gizmo Design

We already have several tools for quick normal manipulation (usually for working with vegetation). Some of the artist expressed interest in something part way between the coarse tools (direction & spherical) and hand editing every normal using edit normal modifier. I started out with an 18 “vector” spherical style which works ok, the end points (start is solid , end is hollow) of each direction vector is movable and each direction has a weighed effect on the normals , then started to think it could be a bit like the UVW map modifier with box/planar/cylindrical added into the mix

so to the questions and discussions. Would you expect each to have exactly the “same” effect on the normals and possible work in different ways (the box gizmo could for example have its starting points locked) or is it just a different time saving “starting” position with less or more affectors . Also do we need to show the “style” gizmo too (assuming they all work in the same way) ?

6 Replies

one question firstly… what is your gizmo? is it anything custom made with sdk, or a manipulator gizmo?

so the spherical one is like this created in the sdk btw…

//youtu.be/-5JHXDu9fcg

each line represents a direction in vector field and that manipulates the normals

What is the reason to move start points? Is it for density, details?

What is the reason to move start points? Is it for density, details?

the weight of each vector segment in the final normal is derived from the distance of the normals vertex from the starting point of the vector segment

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(@denist)
Joined: 2 years ago

Posts: 0

it could be the length of vector. so just the end point is effective.