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[Closed] Time parameter for hlsl shaders?

Hey guys!

I want to create a directX shader for 3dsmax that modifies vertices based on time – like a wave motion.
For this I need to pass the time to the shader as a constant.

I couldn’t find any examples of how to pull this off in 3dsmax however.
Does anybody have experience with this?

Thanks!
-Sascha

1 Reply

Actually it seem that the sliderTime can be accessed through this:

 float Time : TIME ;

Can I also access realtime?
I feel like I’m overlooking something – is there a good documentation for HLSL in 3dsmax?