if you have to make exactly what you need, yes … the mastering by lego is compatible taking in account the number of pieces.
but most of lego users make anything. it will do an average mcg user as well – making toys with no practical utilization using only couple dozen simplest pieces.
i’ve recently checked some mcg communities (area, scriptspot, facebook…) trying to find anything cool, but found the same 10-12 enthusiasts are talking with each other, discussing new ‘teapot cloners’.
is it really how ‘the biggest event in max history’ has to look like two month after release?
it’s an alien… for both artists and developers (IMHO of course)
Well, Maya release was very big as well. I really like the Profiler thing (very very handy to find bottlenecks).
i don’t care about ‘max vs maya’ competition, i don’t care about who wins – ‘lion or unicorn’
i want to hear a ‘positive people’ telling me about the mcg victorious marching. i want to see them being responsible for words they said about my skepticism.
I might have come in late to this, but I’m nothing if not positive! MCG appears to be generating a lot of interest, its own community on facebook, people investigating & using it. The response seems to be overwhelmingly positive from what I’ve seen – that seems to be a great success for a new feature. So maybe your scepticism is unwarranted? Just imagine what you would have achieved if you had spent the time looking into MCG yourself rather than coming back again and again to crusade against it on this thread haha :applause:
Why should anyone waste their time trying to convince you? You made up your mind a long time ago.
Well… I made a few MCGs what I needed in production and heard some of them was used by others in production, too.
I’m sure you could have made a mxs version of thus(or even plugins). but I certainly couldn’t.
At least I could make what I need without waiting for your or Autodesk’s mercy.
i’ve rewrote the same task using my mxs extension:
delete objects
(
gc()
sp = sphere radius:100 segments:32 wirecolor:yellow
t = timestamp()
mm = gettriobject sp local:off
tp = gettriobject (createinstance teapot radius:5)
meshes = meshtab()
for v=1 to mm.numverts do
(
append meshes tp copy:on transform:(getMeshVertTM mm v)
)
node = convert meshes type:#attach node:on
format "objects:% mesh-verts/faces: %/% >> time:%
" mm.numverts node.numverts node.numfaces (timestamp() - t)
)
objects:482 mesh-verts/faces: 255460/493568 >> time:256
changed sphere to:
sp = geosphere radius:100 segs:16
...
objects:2562 mesh-verts/faces: 1357860/2623488 >> time:1153
sp = geosphere radius:100 segs:30 wirecolor:yellow
tp = createinstance teapot radius:3 segs:2
objects:9002 mesh-verts/faces: 1242276/2304512 >> time:1201
sp = geosphere radius:100 segs:40 wirecolor:yellow
tp = createinstance teapot radius:3 segs:1
objects:16002 mesh-verts/faces: 608076/1024128 >> time:830