This is a pretty example, that MCG is more than useful for production… They used procedural methods, for the background layout… The lighting poles with the electric cables. The background roller coaster etc…
The bottleneck is not on the operations inside MCG, since they run as native code (see my speed test on vector operations, compared to VEX and ICE), its on moving the TriMesh back to max. Since they opt to use a thread “safer” mesh for parallel computation on all levels (all mesh data channels), when moving this back to max, there is a lot move, and the bigger the vertices count the worst. But I think this is something that they will solve, maybe by making Max “eat” MCG mesh :P.
I hate bananas because they’re yellow, but I never tasted a banana.
yeah but we’ve had previous with this farmer, promised us oranges but we were sold a lemon !
banana, orange, lemon, lime… i can eat almost everything edible. just… feed me
Hopefully MCG will encourage some improvements to maxscript controls so we can use the UI more.
I’m currently pushing for a much improved curve editor for maxscript and max, one that pops out to be bigger and more controllable.
Also an Include-List input type which allows you to have your input as a layer / object / wildcard / selection set… to allow dynamic selections (I’ll be showing a working prototype of this soon)…
Then we can just make our own fruit salads.
any toy sooner or later makes you tired with playing.
i remember some enthusiastic posts above where people wished to optimize, improve anything(everything) that plays slow…
look at this thread http://forums.cgsociety.org/showthread.php?f=98&t=1273384
don’t say me that is not a subject of the MCG. probably not…
but it shows how a smart algorithm beats ‘multi-threading’
where is a place for ‘smart algorithms’ in MCG? should i simply delegate any ‘smartness’ to the MCG developers?
look at numbers from this thread… PolyTools3D’s mxs version beats max built-in sdk. and i believe it. because i know how long takes to select by element a high-high-high-res mesh.
In addition to this discussion forum, please feel free to post MCG tools for sharing at the new section over at Scriptspot.com. #Community!
http://www.scriptspot.com/3ds-max/mcg
There is also a social community page on Facebook
https://www.facebook.com/groups/1611269852441897/
cheers! :bounce:
//gD