Notifications
Clear all

[Closed] Texturing by normals

Well, at first I started creating a new blended material each time I needed so. First manually, then by code.

The two problems I got with this were:

1.- After like 500 sub-materials the computer starts getting funny.
2.- The Multi-Sub/Object can only hold up to 1000 sub-materials, which may not work for me in some cases.

So obviously I’m going the wrong way.

Any thoughts on how to solve the topic of this thread?

Page 2 / 2