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[Closed] Test plugin written on C# without reloading 3d MAX

Great find! Thanks Eric. I gave up my C# project last year because I was so much slower to develop anything than in MAXScript… and this is one reason I abandoned my project. I guess my Google skills are slipping.

I think major plugin development just happened here

Ephere’s MaxDotNet framework seems to have stopped with Max2012.
Is it still alive?

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(@pixel_monkey)
Joined: 10 months ago

Posts: 0

It stopped because it was included as a part of the 3ds max 2012 advantage pack, and all versions since.

-Eric

so Ephemere’s MaxDotNet is the same stuff I would find in the 3DS Max .NET SDK ?

Yes, not exactly sure what has changed since the 2012 release of MaxDotNet. However, the examples, etc from the Ephere site for MaxDotNet should still apply. If you check the info for MaxDotNet the controlling files are Autodesk.Max.dll and Autodesk.Max.Wrappers.dll which both ship in 3ds max now.

-Eric

Sorry but changing that config file didn`t work. MaxDotNet is still missing in the utilities list.

What about the ephere Lab. Depends on what type of plugin you are writing though.
https://www.ephere.com/plugins/autodesk/max/lab/

What type of plugin are you developing Alexey? In the video Marsel is doing a geometry plugin, so might only work on some types? Also only if everything is well defined, I tried on mine and didn’t work either but then I realized I have everything wrong in the plugin declaration

I am developing not only the geometry plugin. But there are no MaxDotNet in the list. Befor testing the plugin i should turn some options in that Utility. But there are no such menu item.

The ephere MaxDotNet Utility plugin no longer exists. All of the values that were exposed in the Utility plugin are stored in the .config file I outlined.

-Eric

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