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[Closed] Surface triangulatin Script?

Hi everyone!
I need a MaxScript (or anything) which i can use to “re-subdivide” a certain surface to equiliteral triangles.
Is there any way to do it in Max? I need something like this:
http://www.grasshopper3d.com/photo/pmadome110-1/prev?context=user
I tried to distort an “icosa” geosphere to the surface itself, but the result is not satisfying. The triangles should be equal (or close to it), or maybe, where the surface is more curved, they should be smaller, where surface is more planar, they could be bigger.
But the main point is, the “guidelines”, i mean the edges of the triangles should run around the surface nicely.
Any advice would be helpful, thanks!
sassom