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[Closed] Surface optimization by curvature

Hi!

Is there a way to make the topology of an Editable poly better, depending on its curvature? Where the surface is more curved, the points need to get closer. So on the curved parts the polygons become smaller, on the flat parts they remain larger.
It’s also important to keep the original topology, so i have the same vertices, so it’s not about subdividing the polygons. I imagine somehow relaxing the vertices – but it’s also important to keep the geometry of the surface as well.
Is there a script for this?

Thanks:
sassom