[Closed] Surface Cracking in maxscript?
Hello
I was wondering if there are any way of to build a script in 3ds max for this kind of FX like in Blascode?
“Surface Cracking
Built-in cracking algorithm. Using Blast Code’s highly advanced cracking algorithm, animators can quickly create an infinite number of crack patterns by simply drawing surface cracks or by using texture maps. Fast interaction allows for the fluent testing and adjustment of many different crack patterns”.
The info is taken from Blascode…
Can it be made using maxscript and how hard can it be to do it? My thoughts would be something like this:
- Select target (like a wall or a window)
- Select the bullet (already animated, going thrugh the window or something like it)
- Select the texture for the surface cracking (that texture will then be a pattern for the window, how it will break)
- Press GO!!! Done
Well, basic sort of… You know what I mean I guess…
So, is that something we can do in maxscript? Maybe to invole PFlow to…
I am not so good at scripting yet, thats why I ask…
Regards
Stefan
BlastCode is written in C++, and something of the same design in MaxScript would be very slow.
Still, that would be very cool.
You could possibly write a script to fracture an object using a texture, then use reactor to animate it…