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[Closed] Subdivide triangulation problem

Hello everyone!

I need a MaxScript (or a function of the Max itself) which can re-subdivide a certain surface into equiliteral triangles. The newer versions of Max have a function “topology” for editable polys, and i’m looking for something like that, but it doesn’t have a triangulated texture. Can you add certain textures to the topology function?
Or is there a better solution for this problem, a script maybe?
I’ want a result something like this:
http://www.grasshopper3d.com/photo/pmadome110-1/prev?context=user
Any advice would be helpful. Thanks!

sassom