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[Closed] Storing the radiosity solution from advanced lighting

I’m looking for a way to be able to store the radiosity solution that the user calculated for a scene, so that even after they’ve removed or changed the advanced lighting plugin to something other than the radiosity plugin, they can load the same plugin again and have the radiosity available without having to recalculate it.

So as far as storing the current advanced lighting plugin, that’s easy:

a=SceneRadiosity.radiosity

But I just can’t seem to figure out how to access the radiosity solution so it can be stored.

Can anyone help? Thanks!