Notifications
Clear all
[Closed] Spline reverse vs splineOp.revese
Page 2 / 2
Prev
Aug 06, 2021 3:46 pm
def_visible_primitive(reverseSpline, "reverseSpline");
Value* reverseSpline_cf(Value **arg_list, int count)
{
enum args { kshape, kcurve, knum_args };
check_arg_count(reverseSpline, knum_args, count);
MAXNode* shape = (MAXNode*)arg_list[kshape];
INode* node = get_valid_node(shape, reverseSpline);
Object* obj = node->GetObjectRef();
if (obj->SuperClassID() == GEN_DERIVOB_CLASS_ID)
obj = ((IDerivedObject*)obj)->FindBaseObject();
if(obj->ClassID() != splineShapeClassID && obj->ClassID() != Class_ID(SPLINE3D_CLASS_ID,0))
throw RuntimeError (GetString(IDS_SHAPE_OPERATION_ON_NONSPLINESHAPE), obj->GetObjectName());
SplineShape* spline = dynamic_cast<SplineShape*>(obj);
int curve = arg_list[kcurve]->to_int();
range_check(curve, 1, spline->shape.splineCount, GetString(IDS_SHAPE_SPLINE_INDEX_OUT_OF_RANGE));
spline->Reverse(curve - 1, TRUE);
return &ok;
}
Page 2 / 2
Prev