[Closed] SoulburnScripts Updated Feb 23rd 2008
Those are macroscripts for plugins. Randomwalk is written by Blurbeta. EdgeChEx is written by VG2Max. If you install these 2 plugins (visit www.maxplugins.de to get them) then you can launch them via buttons in the interface using these scripts, since the plugins themselves don’t allow that functionality.
- Neil
Yes, I know it’s only been 4 days since the last collection, but I wanted to get a number of bug fixes out to you ASAP, and a few new useful features. So here’s the news…
Added 1 new script:
splinePainter: This script lets you paint splines on the surface of another piece of geometry.
Updated a bunch of scripts, here’s the major updates:
modifierUtilities: Fixed a Defaults Loading bug.
objectReplacer: Fixed a bug when trying to remove objects from a blank replacer list.
wireBundler: Fixed a bug when trying to remove objects from the various lists. Added weights to deform objects. Increase the weight of an object to have it chosen more frequently.
splineManager: Added controls for the Rectangular Renderable Splines.
objectPainter: Fixed a bug when trying to remove objects from the 2 lists. Added weights to paint with objects. Increase the weight of an object to have it chosen more frequently. Added scatter, so now your brushsize can determine the distance an object can be scattered. Added group support.
materialMover: Added an Unused mode, so you can, for example, only move materials to the material editor slots that don’t currently contain scene materials. Or you can apply materials from your Material Library to only scene objects that do not currently have a material.
http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm
Thanks to everyone for your support.
- Neil
Hi Neil,
for you it’s a very little job: can you creatre a macro (shorcut) for
-EDITABLE POLY
*Edge
*Connect edge SETTING tool <-
Becouse i don’t find in any Category or Group in default Customize User Interface. This tool is very usefull
Thank’s
cecofuli
It’s already there. Check under SoulburnScripts -> vertexAndEdgeConnectorDialog
- Neil