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[Closed] Smooth groups from normals?
Mar 29, 2010 9:52 am
Hi
I creating import script for game files, that contains vertex normls but no smoothing groups.
Do anybody knows how to calculate SG from normals?
2 Replies
1 Reply
you can’t calculate SG using Vertex Normals. Vertex Normals calculation usually takes into account face SG.
Mar 29, 2010 9:52 am
Unless (I suppose) the vertex normal data contain duplicate normals for vertices that are part of a hard edge? Which I guess they must, if there has ever been any SG on them? Even so it sounds like a less-than-trivial problem to solve.