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[Closed] Slight OT: Mapping Channels to PS

Quite some time ago I asked about vertices, indices, and mapping channels. I got some help here understanding how these things go. I have a hard time with MS and an even harder time keeping things straight when it comes to an indexed data structure. But Bobo gave a simple example that really helped. So I’m going slightly OT to show y’all what I’ve done with what I’ve learned.

The MaxScript that I’m currently working with is here: Multi CH File Stuff.

You have to edit the array for the channels that you want to export. I do eventually want to give it a proper UI with an array of checkboxes or something. But that’s going to take awhile because I really do have a hard time with MS. I just can’t seem to grasp how it flows, but I’ll get there the more that I dig into it and work with it.

The MCH file hold data for the exported mapping channels. I wrote a Photoshop filter that reads these files and can translate between them.

The filter: Multi Chan Hax.

It’s a simple filter and I am extremely happy with it. The power of mapping channels right in Photoshop for all sorts of texture acrobatics. The filter should work with other hosts, but I’m not sure which ones. One of the things that I really love is that not everybody has to have Max. You can give the MCH file to someone with GIMP sans Max and let them have at it.

Anyways, just thought I would give y’all the heads-up on what I’ve done since I asked my original questions. After all, it did start here with several quizzical questions about MS and some inner-workings.