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[Closed] Slate material editor – change properties of selected nodes

Hi all,

I had a quick question and would appreciate any advice!

This is what I am trying to do:
Select 40 bitmap nodes in slate material editor.
Set their blur to 0.01
Set the filtering to “none”.

i have the maxscript from the listener:
.texmap_opacity.coords.blur = 0.01
.texmap_opacity.filtering = 2

I have no idea how to run this for all 40 bitmap nodes I have selected!
would love anyone’s help!

I have tried searching the forum and found this thread on scriptspot:
http://www.scriptspot.com/forums/3ds-max/scripts-wanted/change-map-type
I am very in-experienced with maxscript and cannot work it out.

Thanks for reading!

3 Replies

Does anyone have any suggestions for how to do this?

I don’t think there’s a way to get the bitmap associated with a Slate Material Editor node. (At least not an obvious one.)

If you want to do all the textures in the scene you can do the following:


(
	mapped fn adjustMaps map =
	(
		map.coords.blur = 0.01
		map.filtering = 2
	)

	adjustMaps (getclassinstances bitmaptex)
)

Hey Juan,

Thanks heaps. Really appreciated. I will exported all selected materials to a blank scene to apply that maxscript. A big time saver already.

Thanks for the help!