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[Closed] Simpler method of skinning?
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Oct 26, 2007 10:20 am
try it! if you pass multiple bones onto one skin modifier it will blend between the bones. With only one bone, it weights all verts to 1, which is technically a rigid joint and will move no differently than if you had linked it!
Oct 26, 2007 10:20 am
That was going to be my question too. (I also thought it was because we didn’t see all the code, but if you’re skinning each cylinder to a single bone, link ’em up.)
Oct 26, 2007 10:20 am
Cheers guys – haven’t tried it yet (busy weekend) but I have some other linking bits in the code and know they go much faster – the code’ll execute before I’ve even pulled my finger off the mouse button: perfect!!
Thanks again
Tim
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