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[Closed] Shade Unselected Toggle
Jan 20, 2011 5:49 pm
While shade selected toggle is a trivial command:
max shade selected
there seems to be no reverse function:
ie max shade unselected
Such a mode would be very useful for say modelling the collision around a game mesh, or for editing proxy geometry.
I used to do this in maya, but no clue how to set this up in max.
Is this even possible?
Andy.