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[Closed] Set the index # of a vertex?

Is there a way to set a vertex index #? We have many files with the same point count that all morph, but some have differen’t edges. Because the edges are different, when you collapse two points on all targets, the point indices get screwed. I would like to be able to select a point and force an index upon it. It can even take another’s value, because i know which i want that one to be as well, and it is wrong.

Thanks,

2 Replies
 eek

hmm… so you want to essentially keep the vertex index’s id the same after you’ve made changes. I dont know if thats possible, you could access vertex channels I know 4 of a possible 11 are used (skin weight, map stuff, etc). Maybe you could impose a custom value on one of the channels – but then you’d have to get the morpher to read it or build your own morpher that take in custom vertex ordering … i dunno just ideas.

I made a tool to allow verts to be collapsed across many objects with syncing their point indexes (Edit Poly cannot do this :shrug:). The only cases where it does not work now are when the edge order is different. In the end the objects are point for point the same, but have different index numbers.

I really wish I could just save an index by local coordsys location, and then rebuild it later, adding any new points to the end.