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[Closed] Self-reference problem
Dec 13, 2013 6:52 am
Hi,
I would like to make a scale controller for my node, but I have a simple problem. I don’t want to decrease scale of my node, so let’s say that distance from [0,0,0] determines my scale and if i move my object away from [0,0,0] it grows, but when I move it closer to the [0,0,0] it shouldn’t decrease its scale, so I need to do something like
if current_scale < (distance node [0,0,0]) then return (distance node [0,0,0]) else return current_scale
but I don’t know how to get the current scale, it makes Self-reference error. Any ideas?