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[Closed] Select Vertices on Modifier, without modPanel.setCurrentObject ?

Is there any modifier that supports this (select vertices on modifier, without modPanel.setCurrentObject) if so which and what method do we use?

I’m looking for one with Soft Selection support.

Thanks.

2 Replies
(@denist)
Joined: 1 year ago

Posts: 0

not any modifier. only for editable_poly or editable_mesh you can select subobjects without opening them in modifier panel.

(@cg3dopifex)
Joined: 1 year ago

Posts: 0

Ok, Thanks.

I assuming this is true, but is it possible to write a modifier that will allow us to select subobjects selections such as verts, edges, faces, ect… without opening them in modifier panel, using the max sdk?

I’m not expecting anyone to do it just wondering if its possible?

3 Replies
(@denist)
Joined: 1 year ago

Posts: 0

with sdk is possible to get and set selection in the edit_poly modifier

(@cg3dopifex)
Joined: 1 year ago

Posts: 0

So I could write a function with the sdk for maxscript to use to select verts on an edit poly modifier without having that modifier selected?

(@denist)
Joined: 1 year ago

Posts: 0

yes… that’s the plan

Thanks again Denis

what is worst for you in the setting a modifier as a current object of the modifier panel?

Trying to do something in real-time, switching modifiers slows it down and also doesnt allow contuing of adjusting the old selected modifier slider without having to select and adjust the slider again, over and over.

I know I could just add that slider into a rollout, but meh…

2 Replies
(@denist)
Joined: 1 year ago

Posts: 0

there are some tricks…

(@cg3dopifex)
Joined: 1 year ago

Posts: 0

Tricks?! Gimme!!

I wonder if its possible to do with … nevermind, What tricks?