[Closed] Select, Align and Parent
I have little to no max script experience.
Hello I have hundreds of cars that i need to attach to paths.
I have already placed and animated dummies on the path
Lets say i have
Car001 & Dummy001
+
Car002 & Dummy002
i need to automate the selection, alignment and parenting of
Car001 to Dummy001
and then
Car002 & Dummy002
etc etc
thanks
This might work for you. If the objects are named as you said. Just change numberOfCars to whatever you need.
I don’t see the need to select anything if you just want to align and parent things.
(
--NUMBER OF CARS TO OPERATE ON
numberOfCars = 200
car = "Car"
dum = "Dummy"
--FUNCTION TO ADD LEADING ZEROS TO NUMBERS
fn Pad val =
(
str = val as string
if val < 10 do str = "0" + str
if val < 100 do str = "0" + str
str
)
undo "Align Cars" on
(
--LOOP THROUGH THE CARS AND LINK THEM TO DUMMIES
for i = 1 to numberOfCars do
(
carObj = getNodeByName(car + Pad i)
dumObj = getNodeByName(dum + Pad i)
if carObj != undefined and dumObj != undefined do
(
carObj.transform = dumObj.transform
carObj.parent = dumObj
)
)
)
)
all above is correct… let’s try to make a little cleaner:
source_base = "car"
target_base = "dummy"
for d in objects where (k = findstring d.name target_base) != undefined do
(
source_name = replace d.name k target_base.count source_base
if (sources = getnodebyname source_name all:on).count > 0 do
(
sources.parent = d
sources.transform = d.transform
)
)
(sorry but i don’t have a chance to test the code in max… the code is written blind and sent from my phone)
edited… bug fixed
copied the text from DenisT
saved it into a script and ran it.
error
“–Unable to convert: undefined to type: Integer”
Martinez
I got no error but nothing happened.
OK so let me be a little clearer.
I have (for example) 50 cars named
“Car00001” etc
and i have (for eg) 50 dummies named
“Dummy001” etc
I have a line named Line001
I want to
- Align each car with its corresponding dummy
- Link each car with its corresponding dummy
- Place each linked dummy on Line001 with a follow path position controller
- Have the dummy (car) animate from 0% to 100% over 1000 frames with lets say 10 frames between each car.
Maybe it would be better to take it steps?