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[Closed] Searching for an old maxscript – MapThief

Did someone have this script – MapThief?

10 Replies

I found it posted in a thread here:

http://lounge.ego-farms.com/showthread.php?t=1957

…but my password to that forum is invalid so I cannot download it. :curious:

Thank you.
The registration on the forum is closed, the last post is from April 2013…it seams that the site is down.

Yeah, I contacted the Administrator to try and reset my password.

http://remusjuncu.com/posts/mapthief.zip

i also have an account on that forum…

Thank you.

hmm… you will probably get much more unexpected results with this tool than with the Projection modifier. my thought is that you just not using the modifier right… post a sample scene with two objects, and we will try to transfer UVs from high poly to low poly

2 Replies
(@miauu)
Joined: 11 months ago

Posts: 0

Link to the sample scene.
If there are overlaped UV elements, as in the scene, the Projection modifier not works.

(@denist)
Joined: 11 months ago

Posts: 0

in this case not any tool will work correctly. to make a tool works as you want you have to say it much more about source and target topologies.

i did these things many times in many tools… break your source mesh by … elements, face IDs, whatever to prevent overlapping. and project UVs separately.

of course you can also search for closest vertices of source and target meshes, and use TV from the closest one… but as i said, sooner or later you will mostly implement what the Project modifier does do.

Thank you, Denis!
I am not so good, as I want, to write maxscript version of Projection modifier.
So, I will stay with Proj mod.

Actually I don’t have to geometrically break the source mesh on pieces. Just only temporary copy all faces by ID in different map channels. Project to the target. And simply transfer (collapse) channels to the one.