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[Closed] Scripting difference 3ds max and 3d Viz ?
Dec 14, 2005 4:50 pm
I am helping a guy over the intenet making a simple script (I am using 3ds max 8 and he is using 3D Viz 3i). Creating a plane and some omni lights works fine … but ajusting the lights does not seem to work he says. Does anyone know what the differences is between scripting on these two apps? … and any ideas why the code below does not work on Viz?
Thanks, Lars
[font=Arial]PS: Here my first simple test (animating some lights over 100 frames) where only PART 1 is working in 3D Viz
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-- PART 1
Plane length:60 width:120 pos:[60,0,0] wirecolor:(color 8 8 136)
for p = 1 to 10 do
Omnilight rgb:(color 255 255 255) multiplier:0 pos:[p*10,0,10];
-- PART 2
lystabel = for j in lights collect j.name
sort lystabel
antal_lys = lystabel.count
antal_keys = 100
taendt_lys_nr = 1
with animate on
(
for k = 1 to antal_keys do
(
at time k
(
for i = 1 to antal_lys do
(
lys = getNodeByName lystabel[i]
lys.multiplier = 0.2
)--end i loop
lys = getNodeByName lystabel[taendt_lys_nr]
lys.multiplier = 1.0
if taendt_lys_nr == antal_lys then
taendt_lys_nr = 1;
else
taendt_lys_nr = taendt_lys_nr + 1;
)--end at time k
)--end k loop
)--end animate